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Taius Pax
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Posted - 2009.03.20 15:35:00 -
[1]
Originally by: ry ry it's an interesting idea actually.
i suspect the 24 hour thing is just to keep people logging in regularly.
They claim this is the reason for the limit. However, I find this to be utter bull****. How is setting a long training queue, say 30 days long, and walking away from the computer different from setting a 30-40 day skill and walking away from the computer?
Given that ghost training was removed and there's no way to recover skill points lost to real world time not spent training I find CCP's argument utterly hollow.
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Taius Pax
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Posted - 2009.03.20 15:42:00 -
[2]
Originally by: Sebea No. There is absolutely NOTHING wrong with the current que.
It's too short. There's no reason to have any limit on it at all. Since you have to pay for the training time (as it should be, ghost training never should have existed in the first place) there's absolutely no reason I should have log in to click a button to make the next skill go.
I should be able to play when I want and not have to schedule other more important activities around a game. Given that the training is tied to real time whether you're in game or not, there's really no excuse for not having an infinite queue.
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Taius Pax
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Posted - 2009.03.20 15:43:00 -
[3]
BTW, don't get me wrong, I like the fact that there's a queue now. At least I don't have to juggle 3-4 skills that have a few hours left so I can be around to click a button to make the next one go or wake up in the middle of the night when something I set two weeks ago is finishing. 
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Taius Pax
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Posted - 2009.03.20 16:18:00 -
[4]
Originally by: Marrrk Edited by: Marrrk on 20/03/2009 16:13:21 Its far from useless, when I have less than 24 hours left on a skill I get to add a new skill to the queue and not have to worry about when I am going to fit that remaining 14 hours it.
It benefits older players just as much as younger players.
It's not useless. It just only solves one of the problems it could have. (Having to log in at a specific time to set a skill instead of the current 24hr window - yes this is an improvement! )
But it doesn't address issues with people who need to be away from the game for a long period of time for some reason.
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Taius Pax
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Posted - 2009.03.20 16:43:00 -
[5]
Originally by: Xenoxide
Originally by: Laur Khal i don't have time for a game that "needs" me to do anything.
You want to play a game without actually playing the game? Reward without effort?
The reward/effort part of Eve is ISK. Fight more, kill more, pirate more, mine more, get more ISK. The only in-game effort in skill training is buying learning skills and implants and this is more about knowing the fact that this benefits you.
Having to schedule life around 60 second periods to click a button in a game is silly.
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